Dota 2 ist sehr komplex. Es gibt sehr viele Helden zu meistern. Wir zeigen euch, welche Helden die besten für Anfänger sind. Create, share and explore a wide variety of DotA 2 hero guides, builds and besonders wichtig sobald Helden einen Blink Dagger besitzen. Dota 2 - Der meistgespielte Titel auf SteamJeden Tag stürzen sich weltweit Helden-Builds Speziell integrierte Guides, die Ihnen während des Spielens helfen.
Dota 2 - Tipps, Taktiken und Helden-Guides zu Magnus, Maiden & AxeDas Stacking soll dabei den Helden helfen effektiver im Dschungel zu farmen. Jungling. Das Jungling ist im Gegensatz zum Farmen auf der Lane. In unserer Guide-Sammlung zeigen wir die wichtigsten Tipps und Fehlerquellen für bessere Siegchancen in Dota 2 sowie drei umfangreiche. F: Was ist der Unterschied zwischen einem Steam-Guide und einem Helden-Build? Steam-Guides sind eine Besonderheit der Steam Community, die es den.
Dota 2 Helden Guide What Is Dota 2 VideoThe BEST COMPREHENSIVE Midlane Guide - Dota 2 Tips F: Was ist der Unterschied zwischen einem Steam-Guide und einem Helden-Build? Steam-Guides sind eine Besonderheit der Steam Community, die es den. Dota 2 Anfänger Guide. Dota 2 Anfänger Guide: Inhalte. Vorwort; Spielfeld; Ziel des Spiels; Helden-Auswahl; Anfänger-Helden. In unserer Guide-Sammlung zeigen wir die wichtigsten Tipps und Fehlerquellen für bessere Siegchancen in Dota 2 sowie drei umfangreiche. Dota 2 ist sehr komplex. Es gibt sehr viele Helden zu meistern. Wir zeigen euch, welche Helden die besten für Anfänger sind.
This is a list of Hero Guides written by the Dota 2 community. They detail the playstyle, strengths and weaknesses of each hero, as well as tips and tactics for each ability.
Please help add information to incomplete guides. Reference completed guides for layout and formatting styles. Guides sometimes also called Hero Builds are guides created by players, that can suggest items and highlight abilities to level.
They can be created and shared by players either in-game or through the Hero Builds Editor. Sign In. Dota 2 Ranks are Seasonal: After every months, a new ranking season in Dota 2 starts.
Herald 1 MMR. Herald 2 MMR. Herald 3 MMR. Herald 4 MMR. Herald 5 MMR. Guardian 1 MMR. Guardian 2 MMR. Guardian 3 MMR. Builds provide helpful advice on which abilities to level up and when, and what the best items are for your hero.
Builds also contain tooltips on strategies, tactics and any other knowledge the author saw fit to share.
Steam Guides are a feature of the Steam Community that let players share in-depth knowledge about all sorts of games on Steam, including Dota 2.
Hero Builds are unique to Dota 2 and used during a game to help instruct you on how to best play your hero. As an item is often a component of a more complicated piece, the items used in its creation will be displayed underneath, while the items that can be created using this part will be indicated above.
Q, W, E and R keys on your keyboard are used for your hero abilities. As some heroes have up to 6 abilities from the start, or additional abilities occur after purchasing certain items, the default key set can look like this: Q, W, E, D, F and R for the ultimate ability.
These are just basic settings used by most gamers, but they are not mandatory. Remember that you can customize the controls for your own convenience in the Game Settings.
The Dota 2 world is immense. So, trying to learn whole Dota 2 which includes all the names and terms used without actually playing it will be to no avail.
You need to protect yours and destroy the opposing structure. Ancients creeps — these are special types of neutral units creeps.
They are located at special sites on the map, two on your side, and two on the enemy side. However, you can attack them both on your side and on the opposing one.
When you attack and defeat them, you gain more gold and experience compared to standard creeps. Bot Lane is the lane that leads to the bottom right corner of the map.
Unlike easy and hard lanes, which switch positions depending on the side you play for, bottom line stays the same. For Dire, the bot line leads directly to their base.
For Radiant, it extends a little further, covering the corner of the map as well. Creeps — neutral non-playable units that spawn once in a while on your and enemy base.
Then they travel down the three lanes and attack enemy units. If you appear to be near enemy creeps when they die, you earn experience.
If you deliver the last blow that kills them, you earn gold. There are also jungle creeps that spawn at specific places called camps at regular intervals.
They are also used to earn experience and money. Specific creeps, such as the Ancients mentioned earlier, and Roshan, are scattered across the map and can be utilized to gain an upper hand in the game.
CS or the Creep Score is the amount of last creeps you have killed delivered last hits to. Denies is a specific tactic mostly unique to the universe Dota 2.
It stands for killing your own creeps, or even heroes, on low health points in order to deny enemies hence the name experience and gold. Drafting stands for the part of the game before the actual match begins.
In this section you are picking heroes. This is a must at professional tournaments. However, at All Pick games without the ban function participants mostly choose heroes they like playing with.
Ganking stands for gang killing. A couple of players from one team will coordinate and ambush an enemy hero and earn a kill, thus making the enemy team weaker.
Hard Lane is the shorter lane in the game. This line is more demanding in terms of hero pick and players skills. This means you have to be extra vigilant and watch enemy heroes closely.
Also you need to pick a durable hero with low gold-dependency and excellent escape abilities to play on this lane.
The Dota 2 Jungle is the forest between the lanes. Some heroes are great at killing neutral creeps placed there, so they are called the junglers.
Last hit is the final blow you deliver to a creep, which earns you extra gold. As some heroes are more dependent on the amount of gold they have than the others, you need to carefully watch the amount of last hits you deliver.
Some heroes or abilities require this skill. Mid lane is the central lane on the map, where creeps meet directly in the middle of the river.
For example, you can pull jungle creeps, so they attack the lane creeps. This is used to move the point at which creeps meet your tower, thus making it safer for you to farm.
Roshan is the strongest neutral creep situated at the river between Dire and Radiant. Killing him grants an item called Aegis of the Immortal, which gives the bearer an ability to come back one time without waiting for a respawn.
Safe Lane or Short lane is the top lane if you are Radiant, and bottom lane if you are Dire. Here the protective towers are situated near the meeting point of the creep lanes, which makes it safer for a hero to farm and assault enemy heroes.
Stacking is aimed at piling up several groups of creeps to either farm more or assault an enemy hero or tower. To do so, you need to attack creeps on a site and run away, pulling them with you.
If the timing is correct, a new stack will respawn while creeps are following you. Then you need to repeat this as many times as you need.
Top lane is the lane which leads to the top left corner of the map. Radiant top lane is the Easy Lane. Towers are defensive structures placed along the lanes.
They grant you vision of the surrounding area and a place from where to attack enemy heroes and creeps. Each side has a total of 11 towers. Wards are items you place on the map to provide vision of the area.
They are usually placed near runes, key creeps like Roshan, and near the enemy side to keep track of their movement and alert your allies in time.
Do you still want to play Dota? The map is the battlefield of Dota 2. It is comprised of two sides:. An Ancient is situated at the core of each side the furthest left or right corner respectively.
Jungle fills the space in-between the Ancients. The map is represented by a minimap in your gaming interface during the match.
The map is segmented into three different lanes — top , middle or mid and bottom bot. Each lane leads to the enemy base, but they are guarded by towers at both sides.
Top lane is the one that leads from the base either Radiant or Dire to the top left corner of the map. For Radiant, this is the hard lane see the definition of the hard lane or offlane at the Glossary section of the Introduction part.
For Dire, consequently, this is the easy lane. A large area of the map is covered with trees , forming the Jungle. It is filled with neutral creeps, ranging from ordinary ones to Ancient units.
Staying away from the lanes and farming in the Jungle instead is called jungling. Heroes that work best in this area, meaning that jungle creeps are enough for them to farm, and they are great at helping their buddies to ambush enemies.
Creeps in the Jungle spawn at , compared to line creeps, which appear right at the start. It divides the map into two fractions. Roshan , the mightiest creep on the map, is situated in a pit on the river closer to the Dire side.
Runes are fancy-looking power-ups that spawn in regular time intervals in six spots on the game map. Bounty rune gives your team gold, while power-up grants special abilities for a limited amount of time.
There are four bounty runes on the map , two on each side of the playable area divided by the river. They spawn at the very beginning of the game, and will respawn in five minutes at different places after being picked up.
Bounty runes grant initial bonus gold plus extra gold per minute. The amount of money received is frequently changed by Dota updates, so keep an eye on them.
Power-up runes have two spawn locations at the map on the river, between the top and mid, and bottom and mid.
When picked up, it will reappear in two minutes. We bet you have heard a lot about creeps from your friends who play Dota.
This definition is way broader and includes the biggest forest creeps, and even Roshan. Here are the types of units you will encounter:.
These are the basic creeps that move down the three lanes to the nearest enemy tower, hero or unit and start attacking it. They are automatically respawned at the Barracks on your base.
The spawn time of creeps is every 30 seconds creep waves. Killing enemy creeps is crucial for gaining gold and experience.
You will get experience just by standing in a small area where a creep is killed, but if you deliver the last hit, you will get more XP points and gold.
You will also have to learn how to deny enemies last hitting your creeps to reduce the XP bonus they get. With time passing, creeps become more powerful.
Melee creeps are the most numerous group of your tiny warriors. They have more health and less attack damage compared to other creeps.
Ranges ones can attack from distance, hence the name, deal more damage, but have less health. Siege creeps are massive moving machines, compared to other lane units.
They have the highest health among the three units, and, unlike other creeps, high magic resistance.
They also prioritize buildings over enemy creeps and heroes when attacking. They have fixed stats as opposed to heroes. However, every 7 minutes and 30 seconds they gain an upgrade to their health and attack damage, and also an increased gold bounty.
Also these stats can be buffed by destroying Barracks read more in the Buildings section. Doing so will grant your team with either Super Creeps or Mega Creeps, which deal more damage and give less bounty to the opponent when killed.
On the Radiant side, the boost lasts for 16 seconds, effectively lasting until two thirds of the way from the tier 2 tower to the tier 1 tower.
On the Dire side, the boost lasts for 8 seconds , effectively lasting until reaching the tier 2 tower. On the Radiant side, this slow down lasts for 8 seconds, effectively lasting until reaching the Radiant symbol on the ground between the two ramps.
On the Dire side, the slow lasts for 22 seconds , effectively lasting until halfway between reaching the tier 1 tower from tier 2 tower.
The 16th and following waves and onwards move unboosted and unslowed at a speed of The middle lane always moves at speed. Every 7 minutes 30 seconds, melee and ranged creeps gain a permanent upgrade to their health and attack damage, as well as an increase to their gold bounty.
The following bonuses are applied:. These health and damage upgrades are applied a maximum of 30 times , while the gold bounty upgrade has no limit.
This means their health and damage are fully upgraded at in-game time, which is 3 hours and 45 minutes. The total values on each upgrade cycle can be seen in the following table.
Not all creeps in a game have a side. There are also some creatures that would like to abstain from the never-ending battle for the ancients, however, we, players, still manage to drag the poor creatures into it.
When talking about neutral creeps, most people think about the smaller creatures in the forest. However, all the units you find in the forest, even Roshan, are neutral creeps.
There are a total of 9 neutral creep camps on each side of the map scattered across the forest. They are more profitable in terms of experience and gold, that is why a hero on the role of the jungler can stay away from the lanes and still get a decent level and items.
Like line creeps, neutral creeps gain more attack power as the game progresses, jungle units become costlier when killed and grant more experience.
In other words, to play a successful match, you have to engage with forest creeps A LOT. There is only one small creep camp on each side of the map.
Its units have the lowest damage and health levels, but also give little bounty. Junglers often start farming from these camps.
The sixth one is comprised of kobolds and hill trolls. Except from the kobold camp, which consists of five units, small camps have three creatures.
Obviously, these camps are a little stronger than the small ones, and give you more gold and experience.
There are three camps of this type on each side of the map. While some creatures can be defeated early in the game, others can be too powerful to mess with.
There are five types of medium camp creatures: Centaurs and Golems two creatures each , Wolfs and Ogres camps three creatures and Satyr Camp of four creatures.
These creep camps are the strongest among regular units. They give you maximum gold bounty, which is equal to the bounty line of a creep wave.
However, they possess advanced skills, and thus are difficult to deal with early in the game. There are also three large camps on each side of the map.
You and your allies will be able to confront the following types of creatures: Large Centaurs, Large Satyrs, Hellbears, Wildings and Trolls.
Apart from the Hellbear camp, which consists of only two units, all other camps include three monsters. These are the most powerful creeps you will encounter in the game.
They are comprised of special units with distinct abilities, that is why they are called Ancients. For example, creatures from these camps have high resistance to most spells, and the conversion spell in particular.
There are two camps of ancient creeps on each side of the river in the jungle. No wonder only a couple of heroes can take control of these mighty creatures, or else the opposing team would be fighting against a huge imbalance.
Ancient creeps have very high health, deal massive damage and have strong auras. That is why they are impossible to deal with early in the game, and still remain very challenging for most players even late in the game.
There are four different types of ancient camps, all consisting of three units: Dragons, Large Golems, Thunderhides and Prowlers.
Also, make sure to be cautious near the camp early in the game. Especially if the camp consists of creatures that have Root abilities, because being pinned to the ground even for a few seconds can be a death sentence in the early stages of the match.
This creep technically belongs to ancient creeps, but since he is the most powerful neutral unit in the game he has his own category.
There is only one Roshan camp, situated to the left corner in the river, a little bit closer to the Dire side. Very few heroes are able to take this monster down during mid or late game , not to mention early game.
Often attacking Roshan is a strategic decision where every team member takes part. Usually the assault happens during safe times, when most of the enemy team is on the cool down after a successful gang fight.
Apart from giving you a lot of money and experience, Roshan also drops Aegis of the Immortal — a special item you can only acquire by killing this creep that allows you to respawn at the exact same spot where you were killed after 5 seconds with full health.
If you kill Roshan a second time, the monster will drop both the Aegis and a piece of Cheese. And the third time grants you Aegis, Cheese and Refresher Shard.
All subsequent times you will get the three items with no other additions, but this occurs very rarely. Dota specialists yes, that is a thing now are still arguing about whether summonable creatures should be considered creeps or not.
You do not typically encounter these creatures unless you play against a hero with an ability to call in for them. While summons appear under the control of the hero that casted the spell, they can be converted by enemy heroes into their possession.
They also appear for a limited amount of time, and are limited in numbers. Regular summons are no different from line creeps considering their stats.
When people say summonable creeps , they usually refer to this type of creatures. Creep-heroes are treated by most spells like other Dota 2 heroes, they are significantly stronger and often act as a main weapon to a summoner hero.
We are not sure whether wards can be called creatures, yet they are definitely summons, so we decided to mention them anyway. These are usually small immobile items used for various purposes, such as attack, defense, aura and map vision.
Wards are often immune to most spells and abilities. Some spells can go directly through a ward without affecting it in any way.
Technically, everything in Dota revolves around buildings. Buildings are not controlled by players. They have a set of predetermined actions for every battle situation.
There are 29 buildings on each side. Each side has the same set of buildings, with the only thing being different is their appearance. Buildings are immune to most spells , deal siege damage and grant gold to either the entire team or whoever made the last hit when destroyed.
Like creeps, buildings can be denied to prevent the enemy from getting all the gold. Zwischen den Lanes befindet sich der Wald, in dem insgesamt 12 neutrale Monstergruppen befinden, die unterschiedlich schwer zu besiegen sind.
Diese sind im Spiel durch grüne Dreiecke markiert. Es fällt auf, dass die Lanes je nach Startposition unterschiedlich lang sind.
Das Ziel des Spiels in Dota 2 ist es, wie in allen anderen Spielen dieses Genres, das Hauptgebäude des gegnerischen Teams zu zerstören. Um dieses Ziel zu erreichen, muss man einerseits einige gegnerische Türme zerstören, die den Weg zum gegnerischen Hauptgebäude schützen und andererseits die eigenen Türme schützen.
Dort kann man den eigenen Helden mit Items ausrüsten dazu später mehr. Nun teilt sich das eigene Teams in kleine Untergruppen auf.
Diese Creeps nutzt ihr hauptsächlich, um hinter ihnen Deckung zu suchen. Dabei versucht ihr, die gegnerischen Creeps zu töten, um möglichst viel Gold zu erhalten.
Hierbei ist es wichtig, zu beachten, dass nur der letzte Treffer zählt. Ihr erhaltet also nur Gold, wenn ihr auch wirklich den tödlichen Treffer setzt.
Je nach Rolle eures Helden wollt ihr also möglichst viele Lasthits setzen oder diese für andere Helden vorbereiten.